Character Rigging in Blender + Unity
May 2025
Deep dive into rigging workflow, weight painting, and Unity import strategy for VR-ready character animation and scene integration.
Curated development milestones from the last year
May 2025
Deep dive into rigging workflow, weight painting, and Unity import strategy for VR-ready character animation and scene integration.
May 2025
Early gameplay prototype update covering initial environment setup, mood direction, and development capture process for public progress tracking.
April 2025
Delivered rigged Blend/FBX character package for Jumping Jerry, Honey Herbert, and Buff Bruno with texture/material prep and shared review artifacts.
March 2025
March established the production pipeline for Jerry VR: Meta Quest development setup began, the five-scene structure was organized, and Jumping Jerry became the first custom character prepared for full animation handoff. That early collaboration framework with Logan set the pace for the character pipeline the team is still building on now.
2025
First public teaser for Jerry VR highlighting atmosphere, character direction, and core horror tone for Freedom Valley School.