Update
Meta Quest Building Blocks Integration
July 2025
Expanded Quest-focused tooling and scene integration to streamline spawn setup, interaction foundations, and VR workflow testing.
July 2025
Expanded Quest-focused tooling and scene integration to streamline spawn setup, interaction foundations, and VR workflow testing.
March 2025
March established the production pipeline for Jerry VR: Meta Quest development setup began, the five-scene structure was organized, and Jumping Jerry became the first custom character prepared for full animation handoff. That early collaboration framework with Logan set the pace for the character pipeline the team is still building on now.