UPDATES

Curated development milestones from the last year

Unity Clear Filter 2 posts
2
Curated Posts
1
Video Posts
Release 2026
Timeline
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Development Timeline

Honey Herbert animation-ready preview

Milestone

Honey Herbert Stand Rig Submitted to Logan

April 13, 2026

Honey Herbert's updated stand rig package was submitted to Logan today in both Blender and FBX formats after the rig was rebuilt with a cleaner standard setup and independent legs. That resolves the earlier foot-control blocker, gives Logan the current handoff files directly, and keeps Herbert moving into the next animation pass alongside the shared gameplay-driven animation system already running for Jerry and Bruno in Unity. The team is also continuing scarier material and FX passes so each animatronic lands with a stronger horror identity while still fitting into one shared character pipeline.

Update

Meta Quest Building Blocks Integration

July 2025

Expanded Quest-focused tooling and scene integration to streamline spawn setup, interaction foundations, and VR workflow testing.

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Content Pipeline

4/5 done
  • Curate 10 milestone posts
    10/10 published
  • Add pagination to /devlog
    5 posts per page
  • Align entries to theme system
    Horror UI + dark/light support
  • Integrate video + text milestones
    2 devlogs + 1 teaser + image cards + local clips
  • Weekly release cadence to launch
    Target: one public update every 1-2 weeks

Source Coverage

  • 2025 Development Log
    11 milestone entries
  • 2026 Updates
    7 launch-era milestones
  • Community Highlights
    505+ interactions reviewed
  • Video Content
    2 devlogs + 1 teaser + local clips

Roadmap Snapshot

Sprint 1 (Jan 2026)
Launch site + technical baseline
Title finalized to Jerry, site launched on jerry-vr.com, and deployment workflow stabilized.
Sprint 2 (Feb-Mar 2026)
Scene 1-2 playable + Steam Coming Soon prep
Focus on playable slice capture, Quest validation, and store-facing marketing assets.
Sprint 3 (Apr 2026)
All 5 scenes playable + beta prep
Progression flow, polish pass, and performance profiling before broader playtesting.