UPDATES
Curated development milestones from the last year
Development Timeline
Honey Herbert Redesign Pass
August 2025
Completed first redesign round for updated bear variant with Blender packaging workflow and review pass for visual direction.
Meta Quest Building Blocks Integration
July 2025
Expanded Quest-focused tooling and scene integration to streamline spawn setup, interaction foundations, and VR workflow testing.
Character Rigging in Blender + Unity
May 2025
Deep dive into rigging workflow, weight painting, and Unity import strategy for VR-ready character animation and scene integration.
Prototype Build Walkthrough
May 2025
Early gameplay prototype update covering initial environment setup, mood direction, and development capture process for public progress tracking.
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Content Pipeline
4/5 done-
Curate 10 milestone posts
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Add pagination to /devlog
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Align entries to theme system
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Integrate video + text milestones
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Weekly release cadence to launch
Source Coverage
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2025 Development Log
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2026 Updates
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Community Highlights
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