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Curated development milestones from the last year

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Development Timeline

Milestone

Animation Pipeline: 17 GLB Exports + Synagen Integration

March 28, 2026

Batch-exported all 17 character animations from Blender 5.1 to GLB format using an AI-assisted Python script — 11 Jerry animations and 6 Bruno animations converted in under 30 seconds. The GLB files are now loaded into Synagen, our custom WebGPU engine built on Babylon.js, where both characters run side-by-side with real-time animation blending. Crossfade between idle, walk, run, jumpscare, and look animations using weighted interpolation. Unity upgraded to 6000.4.0f1 (latest LTS). Steam Coming Soon page assets in progress — store descriptions written, capsule art generation next.

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Content Pipeline

4/5 done
  • Curate 10 milestone posts
    10/10 published
  • Add pagination to /devlog
    5 posts per page
  • Align entries to theme system
    Horror UI + dark/light support
  • Integrate video + text milestones
    2 devlogs + 1 teaser + image cards
  • Weekly release cadence to launch
    Target: one public update every 1-2 weeks

Source Coverage

  • 2025 Development Log
    10 milestone entries
  • 2026 Updates
    3 recent milestones
  • Community Highlights
    505+ interactions reviewed
  • Video Content
    2 devlogs + 1 teaser

Roadmap Snapshot

Sprint 1 (Jan 2026)
Launch site + technical baseline
Title finalized to Jerry, site launched on jerry-vr.com, and deployment workflow stabilized.
Sprint 2 (Feb-Mar 2026)
Scene 1-2 playable + Steam Coming Soon prep
Focus on playable slice capture, Quest validation, and store-facing marketing assets.
Sprint 3 (Apr 2026)
All 5 scenes playable + beta prep
Progression flow, polish pass, and performance profiling before broader playtesting.