UPDATES

Curated development milestones from the last year

UI/UX Clear Filter 3 posts
3
Curated Posts
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Video Posts
Release 2026
Timeline
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Development Timeline

Milestone

Horror Glass Design System + Interactive Effects

March 24, 2026

Introduced the Horror Glass design language across the entire site. The mobile navigation now features a full glassmorphism treatment with backdrop blur, gradient overlays, and neon-glow hover states inspired by cyberpunk aesthetics but tuned to Jerry's blood red and electric purple palette. Added interactive effects: 3D card tilt on hover with perspective tracking, mouse-follow radial glow on feature and character cards, animated gradient backgrounds, magnetic button pull, scroll-reveal animations, and heading glow on viewport entry. Fixed the offcanvas menu overlay bug caused by CSS backdrop-filter creating containing blocks. All effects respect prefers-reduced-motion for accessibility. The Steam Coming Soon page is in active prep for Sprint 2 — store-facing marketing assets and capsule art are next.

Milestone

Website Overhaul: Component Architecture + Horror UI Refresh

March 2026

Major site refactor — split monolithic SCSS into 10 component partials (buttons, navbar, cards, panels, animations, typography, titles, footer, utilities, glow system). Rebuilt the devlog system with curated pagination and tag filtering. Upgraded the build pipeline with PurgeCSS, expanded audit checks, and hardened the deploy script with SSH preflight validation. Workspace now runs on the Void Circuit theme from Synagraphic Themes.

Milestone

Design System Polish + 4K Support

January 2026

Unified logo component, reduced glow intensity, and added QHD/UHD breakpoints for large displays with updated docs and reusable theme rules.

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Content Pipeline

4/5 done
  • Curate 10 milestone posts
    10/10 published
  • Add pagination to /devlog
    5 posts per page
  • Align entries to theme system
    Horror UI + dark/light support
  • Integrate video + text milestones
    2 devlogs + 1 teaser + image cards
  • Weekly release cadence to launch
    Target: one public update every 1-2 weeks

Source Coverage

  • 2025 Development Log
    10 milestone entries
  • 2026 Updates
    3 recent milestones
  • Community Highlights
    505+ interactions reviewed
  • Video Content
    2 devlogs + 1 teaser

Roadmap Snapshot

Sprint 1 (Jan 2026)
Launch site + technical baseline
Title finalized to Jerry, site launched on jerry-vr.com, and deployment workflow stabilized.
Sprint 2 (Feb-Mar 2026)
Scene 1-2 playable + Steam Coming Soon prep
Focus on playable slice capture, Quest validation, and store-facing marketing assets.
Sprint 3 (Apr 2026)
All 5 scenes playable + beta prep
Progression flow, polish pass, and performance profiling before broader playtesting.