UPDATES

Curated development milestones from the last year

Horror Glass Clear Filter 1 post
1
Curated Posts
0
Video Posts
Release 2026
Timeline
Page 1
of 1

Development Timeline

Milestone

Horror Glass Design System + Interactive Effects

March 24, 2026

Introduced the Horror Glass design language across the entire site. The mobile navigation now features a full glassmorphism treatment with backdrop blur, gradient overlays, and neon-glow hover states inspired by cyberpunk aesthetics but tuned to Jerry's blood red and electric purple palette. Added interactive effects: 3D card tilt on hover with perspective tracking, mouse-follow radial glow on feature and character cards, animated gradient backgrounds, magnetic button pull, scroll-reveal animations, and heading glow on viewport entry. Fixed the offcanvas menu overlay bug caused by CSS backdrop-filter creating containing blocks. All effects respect prefers-reduced-motion for accessibility. The Steam Coming Soon page is in active prep for Sprint 2 — store-facing marketing assets and capsule art are next.

Share This Page

Content Pipeline

4/5 done
  • Curate 10 milestone posts
    10/10 published
  • Add pagination to /devlog
    5 posts per page
  • Align entries to theme system
    Horror UI + dark/light support
  • Integrate video + text milestones
    2 devlogs + 1 teaser + image cards
  • Weekly release cadence to launch
    Target: one public update every 1-2 weeks

Source Coverage

  • 2025 Development Log
    10 milestone entries
  • 2026 Updates
    3 recent milestones
  • Community Highlights
    505+ interactions reviewed
  • Video Content
    2 devlogs + 1 teaser

Roadmap Snapshot

Sprint 1 (Jan 2026)
Launch site + technical baseline
Title finalized to Jerry, site launched on jerry-vr.com, and deployment workflow stabilized.
Sprint 2 (Feb-Mar 2026)
Scene 1-2 playable + Steam Coming Soon prep
Focus on playable slice capture, Quest validation, and store-facing marketing assets.
Sprint 3 (Apr 2026)
All 5 scenes playable + beta prep
Progression flow, polish pass, and performance profiling before broader playtesting.